If you read the posts earlier you’ll see that I was running into problems with my networking library being GPL. Yesterday the author changed the licensing to LGPL so we are back on track in that regard. Last night I created some new standard classes for my game engine that successfully create, encode, and decode [...]
Entries from October 2008
Great news
February 21st, 2007 · 1 Comment
Tags: Sol
Fleshing out Sol
February 17th, 2007 · No Comments
I just made an extremely long post here in the forum containing many fairly detailed implementation ideas about Sol. Please check it out and share your ideas about it there.
Here is the post outline:
Players:
lore
xp/level/rank structure
pvp
rules and penalties
player looting
duels
bounties
misc
guilds
cloning
currency
travel – warp transports
Skills
Crafting
Resources
Ship Specialization
Ships
Weapons
types
calibration
Universe
systems
planet zones
factions
Tags: Sol
Sol
February 6th, 2007 · No Comments
The Project
Sol is the unofficial name of the python space game project originally laid out HERE in the keeyai.com forums. The project is a VERY big undertaking, so it is coming along very slowly. At this stage I am still fiddling with libraries and learning more about the finer points of game development. The plan [...]
Tags: Sol
Hello World
February 6th, 2007 · 6 Comments
Here we go.
This is, officially, my very first blog post ever. If you’re here reading this, you rock. Hopefully this is the beginning of something grand. I’ve never really had a medium through which I can easily express my thoughts, so be gentle while I acclimatize.
I have a lot to talk about, but it [...]
Tags: Random