Fleshing out Sol

I just made an extremely long post here in the forum containing many fairly detailed implementation ideas about Sol. Please check it out and share your ideas about it there.

Here is the post outline:

         Players:
		lore
		xp/level/rank structure
		pvp
			rules and penalties
			player looting
			duels
			bounties
		misc
			guilds
			cloning
			currency
			travel – warp transports

	Skills
		Crafting
			Resources
		Ship Specialization
			Ships

	Weapons
		types
		calibration

	Universe
		systems
			planet zones
		factions

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