I’ve added a couple posts to this thread on gameplay ideas for Sol. These focus on some guild intricacies like founding guilds, guild controlled NPCs, and guild controlled space; leveling up; crafting schematics; and dynamic NPCs. It also presents a solution to the top speed/dogfighting problem where people travelling extremely fast due to the lack [...]
Entries from October 2008
Guilds, Levels, and Dogfights, oh my
March 27th, 2007 · No Comments
Tags: Sol
Bunnies!
March 19th, 2007 · 1 Comment
So, yesterday we were outside talking to the neighbor when his dog found a bunny burrow/nest/whatev. The neighbor jumped on the dog pretty quickly, but the dog got ahold of one of the baby bunnies and sent the others scattering. Jess and I rounded them back up and got them back in the burrow, but [...]
Tags: Random
Oops
March 17th, 2007 · No Comments
Ok,
To all of you who I bothered over the past few days about why the hell I was getting such terrible framerates, I’m sorry. Somewhere down the line I turned on additive stencil shadows which DEMOLISHED the fps. Changing shadows back to modulative texture shadows sent Sol2D from 12 fps to 60.
Let this be a [...]
Tags: Sol
Sol2D Progress
March 5th, 2007 · No Comments
So,
Over the last few days I have made a lot of progress on Sol2D, so I thought I’d share here. As of right now I have:
a server/client choice menu
a connect menu where you can enter in some server information and successfully connect to it
There is a bare-bones, hardly-functional gui
after connecting you can drive [...]
Tags: Sol