Guilds, Levels, and Dogfights, oh my

I’ve added a couple posts to this thread on gameplay ideas for Sol. These focus on some guild intricacies like founding guilds, guild controlled NPCs, and guild controlled space; leveling up; crafting schematics; and dynamic NPCs. It also presents a solution to the top speed/dogfighting problem where people travelling extremely fast due to the lack of friction in space won’t be able to dogfight.

You’re encouraged to check it out and leave any comments, questions, or complaints you have. The groundwork for Sol is coming along; come be a part of its growth.

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