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Icarus - A fractal flame by Keeyai

MUA Framework - 2D View Progress

February 11th, 2008 · No Comments · KRead This Article!

I’m currently working on the 2D view and tools necessary for it.

I had a mostly finished 2D view going, but am currently destroying it and replacing a lot of code in it with rabbyt, an openGL sprite library that is FAST, and Lamina to get pygame blitting and drawing control back (FUCK writing openGL code). I’ve also been seeing a lot of talk about pyglet as well. It looks like this could be used to replace pygame - it appears to have everything pygame offers except a joystick interface and a draw method (have to do it in openGL). I’ll probably code something up in both pygame and pyglet and benchmark them. I expect pyglet will be much faster, so if any of you out there have some openGL XP and feel like wrapping up some basic draw functionality, let me know.

I’m also thinking about adding some sort of ‘view state’, which will really just be different views with their own sprite lists, guis, and user input behavior. Think things like the loading screen, the lobby, the main game screen, and the menu. Then I’ll add something that makes it extremely easy to switch the views around and manages all the sticky bits for you.

After all this I will have to re-do the pong demo, then write some expansions on it to emphasize the newly added features.

Also, someone remind me to get SVN set up again…

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