I know I just posted, but this has been a big deal for me for a while, and I really wanted to get it out here. MUA now officially has openGL drawing functions. I know, I know, this is the simplest thing you can possible do in openGL, but until today I had no idea how to do it, and now it is working beautifully. In fact, I’m so happy with it that I added the drawing tests I made to the default View2D.ViewState. You can see the result here. Nothing spectacular since it is just basic basic points, but all the different functions are working correctly, so huzzah.
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