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Sprial - A fractal flame by Keeyai

MUA Space = Minimalist 2.0

June 8th, 2008 · No Comments · KRead This Article!

I’ve taken my ludum dare entry, minimalist, and ported it to the MUA Framework, as was the plan. The port isn’t finished yet, but the game is sooo much cleaner using MUA, and much much faster too. I’ve implemented chaining already, which didn’t make it into the LD final version. Before you could only make it to level 10. Now, you can go 1-10, the it starts tacking on little child ships for 11, 12 and so on. Temporarily I’ve used text to show the levels, but you can see the chaining in the vid below. There are slots for 1-10, 50, 100, and 500. As you get to the next block, you’ll just add some more ships like making change.

In the vid below collisions and xp and whatnot are not yet implemented, so I have a button that just levels the player up to somewhere in the 40s. At about 5 seconds you’ll see it switch from level 1 to level 42 and start shooting everywhere. I either need to bring down the firing speed A LOT, or stop the chained ships from shooting as well. That bullet hell near the end is just me firing - imagine the 8 enemy mobs shooting like that too… The code can handle it easily (thanks rabbyt!), but I don’t think the player can.


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