Monthly Archives: July 2008 - Page 2

2 Hours Left

Well, I’ve been pushing hard all day. There are 2 hours left and I’m really not as close as I would like, but I am further than I expected. There are a couple big bugs I need to find quickly then I need the packaging to magically work (which it won’t since it has an incomplete version of MUA, rabbyt, and open gl 3).

Still on the plate after those bugs are the levels, the level system itself, winning :D , sound and music. I’ve cut the pause screen and saving out, but I suspect I’ll still be soundless :( . Especially since pyglet sound doesn’t work on vista – a fact I forgot until just now.

Craaappppp

Bee Stuffs!

I know I just posted but I’m pretty excited about the bee stuff I just got working. You can now do just about everything planned for the bees (except attack): you can highlight the swarms, move them, join them, and split them. I’m still not satisfied with my bee particles, but the merging and splitting is pretty great.


[youtube:http://www.youtube.com/watch?v=f2T3sNK4cFI]

A Level in Game!

This marks the first moment a level is actually loaded in game. I haven’t put the scrolling from the level editor into the main game yet (but it should be trivial), so all you get is this boring screenshot with some bees flying around for no reason. Note the terrible art, including the artifacts or whatever that green line on the aluminum siding building is called… :D

A screenshot of the very first time the game loaded a level

It is always nice to see it all start to come together. Game is probably 30% done. 18 hours and 2 minutes remaining… As usual I wish I hadn’t wasted so much time. For the real LD coming up I’ll block out my schedule and tell everyone else to get lost.

I’m pretty tired so I think I’ll sleep tonight. I’ll try the uberman naps first, but I don’t expect that to help so I’ll likely have a 4 hour or so nap. It is knocking a quarter of my dev time off, but I just don’t function well without sleep and this is crunch time.

Level Editor and Art

I’ve been working on the level editor for the past few hours (yeah, hours… I suck). It is mostly done — now that the parts are coming together it hopefully won’t be too bad to put the rest of it together and actually create some viable levels for the game. One of the bigger tricks I got hung up on was making the level so much larger than the editor window. I didn’t realize it, but this is my first time making levels bigger than the screen so I had to figure out all the scrolling behavior I needed/wanted. Not too bad, but something new.

Before I can complete the editor, I need the art, so I just did that for a while. Quite frankly, the art is embarrassing. I’m not an artist at all, and the time constraints compound that into pure crap. So – apologies to everyone in advance. :D

I haven’t even started on sound, although I grabbed a copy of “flight of the bumblebees” for the main music. :D

Bees GUI!

Ok, if nothing else, my GUI is working. There is ZERO game at this point, but huzzah anyway. Behold, my extremely simple and weird looking user interface!

The Bees GUI