I’ve continued my attempt to round up some interested artists from my groups of friends, but with no luck. I still have the original few who claim they are interested, but that really means nothing. I even got a fairly harsh rebuff from one friend essentially telling me to stop asking and to get new [...]
Entries from November 2009
Lack of Artists, Vista/Blender Woes, and Procedural Trees
October 28th, 2008 · No Comments
Tags: MUA Games
D.I.P.R.I.P.
October 21st, 2008 · No Comments
Despite having a painfully cheesy name, D.I.P.R.I.P. (Die in Pain, Rest in Peace) is actually quite good. It is a total HL2-conversion multiplayer vehicle shooter offered free on steam. If you haven’t downloaded it yet, go do it now.
This game is very fun. It looks great and runs very well if you can find a [...]
Tags: Random
Bonk - Placeholder platforms
October 20th, 2008 · No Comments
SVN
Since the last post, my second machine (which had the SVN repository on it, among other things) kicked the bucket. I obviously still have the current source on my dev machine, but all the prior code and changes were lost. Anyway, this isn’t the first time I’ve lost a repo, so I finally caved and [...]
Tags: MUA Games
Bonk - Progress Report
October 16th, 2008 · No Comments
Welcome back! It’s been a few days since my last post, and a lot has changed.
Bonk!
First of all, the project now has a name. I was tired of trying to find the perfect name and I didn’t want to keep calling it Joust, so I’ve given the project a development ‘code name’: Bonk. Chances are [...]
Tags: MUA Games
Optimization Get!
October 12th, 2008 · No Comments
Much to report! The last few days have been fruitful - now we have a minimap, stars, a better sky gradient, textured ground, and some optimization.
Minimap:
The minimap is a simple but effective — it is actually a scaled down version of the map picture from the previous post, with a little box that shows the [...]
Tags: MUA Games