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Sprial - A fractal flame by Keeyai

Entries Tagged as 'Sol'

Guilds, Levels, and Dogfights, oh my

March 27th, 2007 · No Comments

I’ve added a couple posts to this thread on gameplay ideas for Sol. These focus on some guild intricacies like founding guilds, guild controlled NPCs, and guild controlled space; leveling up; crafting schematics; and dynamic NPCs. It also presents a solution to the top speed/dogfighting problem where people travelling extremely fast due to the lack [...]

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Tags: Sol

Oops

March 17th, 2007 · No Comments

Ok,
To all of you who I bothered over the past few days about why the hell I was getting such terrible framerates, I’m sorry. Somewhere down the line I turned on additive stencil shadows which DEMOLISHED the fps. Changing shadows back to modulative texture shadows sent Sol2D from 12 fps to 60.
Let this be a [...]

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Tags: Sol

Sol2D Progress

March 5th, 2007 · No Comments

So,
Over the last few days I have made a lot of progress on Sol2D, so I thought I’d share here. As of right now I have:

a server/client choice menu
a connect menu where you can enter in some server information and successfully connect to it
There is a bare-bones, hardly-functional gui
after connecting you can drive [...]

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Tags: Sol

Great news

February 21st, 2007 · 1 Comment

If you read the posts earlier you’ll see that I was running into problems with my networking library being GPL. Yesterday the author changed the licensing to LGPL so we are back on track in that regard. Last night I created some new standard classes for my game engine that successfully create, encode, and decode [...]

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Tags: Sol

Fleshing out Sol

February 17th, 2007 · No Comments

I just made an extremely long post here in the forum containing many fairly detailed implementation ideas about Sol. Please check it out and share your ideas about it there.
Here is the post outline:

Players:
lore
xp/level/rank structure
pvp
rules and penalties
player looting
duels
bounties
misc
guilds
cloning
currency
travel – warp transports

Skills
Crafting
Resources
Ship Specialization
Ships

Weapons
types
calibration

Universe
systems
planet zones
factions

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Tags: Sol