Keeyai.com

Grrrrrrrr

The Fleet - A fractal flame by Keeyai

Post Pyweek

April 6th, 2008 · No Comments

Well, pyweek is over, and I think it went very well. I’m very happy with Office Space 5000. It certainly can be made a little better, but I think it is pretty good for a week’s work. We shall see what the others vote…
You can check out the Office Space 5000 page Here
Expect a post-mortum [...]

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Tags: Software

MUA Framework - 2D View Progress

February 11th, 2008 · No Comments

I’m currently working on the 2D view and tools necessary for it.
I had a mostly finished 2D view going, but am currently destroying it and replacing a lot of code in it with rabbyt, an openGL sprite library that is FAST, and Lamina to get pygame blitting and drawing control back (FUCK writing openGL code). [...]

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Tags: Software

MUA and the Game Framework

January 21st, 2008 · No Comments

I’ve decided to finally make some serious progress on my desire to develop games as a hobby. I have a name and a plan and have begun working. Right now it is just me, and I expect it to stay that way until something tangible is available, but anyone with any interest at all is [...]

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Tags: Software

Guilds, Levels, and Dogfights, oh my

March 27th, 2007 · No Comments

I’ve added a couple posts to this thread on gameplay ideas for Sol. These focus on some guild intricacies like founding guilds, guild controlled NPCs, and guild controlled space; leveling up; crafting schematics; and dynamic NPCs. It also presents a solution to the top speed/dogfighting problem where people travelling extremely fast due to the lack [...]

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Tags: Sol

Fleshing out Sol

February 17th, 2007 · No Comments

I just made an extremely long post here in the forum containing many fairly detailed implementation ideas about Sol. Please check it out and share your ideas about it there.
Here is the post outline:

Players:
lore
xp/level/rank structure
pvp
rules and penalties
player looting
duels
bounties
misc
guilds
cloning
currency
travel – warp transports

Skills
Crafting
Resources
Ship Specialization
Ships

Weapons
types
calibration

Universe
systems
planet zones
factions

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Tags: Sol