Tag Archives: ludumdare

Mini LD #3 – Tools

So mini ludum dare #3 is in progress, and the theme is tools. This one isn’t like a normal ludum dare – instead of making games about tools, we’re making tools for making games. I’ve been wasting my time so far, but I finally designed and finished up the GUI for it. Now I just have to write the entire program… :)

Here are some GUI screenshots:

Chronolapse GUI

Chronolapse GUI

LD 12 Time Lapse

Here is my ludum dare time lapse. For those of you who don’t know, ludum dare has two ‘extra’ judging categories – food photo and time lapse. They are just for fun categories, but they do get judged (although how reliably is up for debate). Hopefully that expels any lingering ‘wtf’s people were having about all these pictures and whatnot. Also, the motivational posters are an LD tradition – no judging on those, but there are a LOT of really entertaining ones. Unfortunately, all mine this year are LD inside jokes, so just pretend they are funny and we can all go along with our lives.

Anyway, here is my time lapse from ludum dare 12. It has my main screen, with my webcam pic-in-pic in the top right. Enjoy!

[youtube: http://www.youtube.com/watch?v=Cmz0WHqsYm4]

Post LD Breakfast

One last motivational poster…

Post LD - When everyone stops caring about what you had for breakfast

Up!

I’m finally finished! And with 1 hour and 11 minutes left for packaging. Here it is: Up!

Up! is a rampart-like game where you have 3 phases – first you build your tower, then you get cannons based on your tower’s height, then you use those cannons to try to take out the enemy tower. Each turn gives you less and less time to build until finally someone is the winner!

Source Link: http://keeyai.com/files/up.zip
Windows Exe: http://keeyai.com/files/up_exe.zip
Executables to come!

A Screenshot!
A screenshot from Up!

Mo’ Progress

9 Hours and 45 Minutes left. I just finished the music and got it working in game, making this my first LD entry with sound of any kind. The song is crap, but hey, I’m still proud of it. I did it all on my guitar (even the ‘drum’ parts) using audacity. The three phases are in, although there is no AI and the cannons don’t actually fire. The turns are still set on very short for debugging, but it does cycle all the way through. There are still some bugs to fix, and the AI to create. If I finish all that, I’ll put in sound effects.