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Icarus - A fractal flame by Keeyai

MUA Space = Minimalist 2.0

June 8th, 2008 · No Comments

I’ve taken my ludum dare entry, minimalist, and ported it to the MUA Framework, as was the plan. The port isn’t finished yet, but the game is sooo much cleaner using MUA, and much much faster too. I’ve implemented chaining already, which didn’t make it into the LD final version. Before you could only make [...]

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The Jug Runs Dry

April 22nd, 2008 · No Comments

The compo has been over for days, but I just drank the last cup from my 2.5 gallon jug I bought for LD. This is called ‘Closure’, ladies and gentlemen.

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That is that

April 20th, 2008 · No Comments

And ludumdare is over! I had 2 big gameplay changes on the list for today, and I didn’t get to either one in 10 hours. They were important, but I pretty much perfected the other parts of the game so I’m feeling really good about the project overall. I totally misread the submission rules though, [...]

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Subway from the GF

April 20th, 2008 · No Comments

The GF brought me subway. Hooray!

And the obligatory jug shot:

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LudumDare: Sunday 14:24:35 — 6 hours remaining

April 20th, 2008 · No Comments

I’ve added a hints mechanism that pops up at the bottom of the screen giving gameplay tips as you play. It randomly shows a tip every 15 seconds, and only shows each time twice.

I also added a stats system, which you can view on the pause screen or when you lose. They don’t get [...]

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Tags: Software