Tag Archives: minimalist

MUA Space = Minimalist 2.0

I’ve taken my ludum dare entry, minimalist, and ported it to the MUA Framework, as was the plan. The port isn’t finished yet, but the game is sooo much cleaner using MUA, and much much faster too. I’ve implemented chaining already, which didn’t make it into the LD final version. Before you could only make it to level 10. Now, you can go 1-10, the it starts tacking on little child ships for 11, 12 and so on. Temporarily I’ve used text to show the levels, but you can see the chaining in the vid below. There are slots for 1-10, 50, 100, and 500. As you get to the next block, you’ll just add some more ships like making change.

In the vid below collisions and xp and whatnot are not yet implemented, so I have a button that just levels the player up to somewhere in the 40s. At about 5 seconds you’ll see it switch from level 1 to level 42 and start shooting everywhere. I either need to bring down the firing speed A LOT, or stop the chained ships from shooting as well. That bullet hell near the end is just me firing – imagine the 8 enemy mobs shooting like that too… The code can handle it easily (thanks rabbyt!), but I don’t think the player can.


[youtube:http://www.youtube.com/watch?v=udqf1IkXJkU]

The Jug Runs Dry

The compo has been over for days, but I just drank the last cup from my 2.5 gallon jug I bought for LD. This is called ‘Closure’, ladies and gentlemen.

The Jug is finally empty

That is that

And ludumdare is over! I had 2 big gameplay changes on the list for today, and I didn’t get to either one in 10 hours. They were important, but I pretty much perfected the other parts of the game so I’m feeling really good about the project overall. I totally misread the submission rules though, seeing ‘no installers’ as ‘no executables’ so I neglected to make one. I tried starting at 8:57 (literally), but it didn’t work out. The entire game is one file and all you need are python and pygame, so I’m hoping it won’t hurt me. In fact, I’ll be pissed if it does…

Special thanks go out to Ken and Leo for the testing and suggestions. I couldn’t have done it without you guys.

I’m really not sure how the judging works in LD. I’ll keep you posted (that’s a blog joke).

Now to get my butt out of this chair and talk my girlfriend into not hating me anymore… :)

Subway from the GF

The GF brought me subway. Hooray!

A gift from the GF

And the obligatory jug shot:

Water Jug - 4/20 7.29pm

LudumDare: Sunday 14:24:35 — 6 hours remaining

I’ve added a hints mechanism that pops up at the bottom of the screen giving gameplay tips as you play. It randomly shows a tip every 15 seconds, and only shows each time twice.

Minimalist - Hints

I also added a stats system, which you can view on the pause screen or when you lose. They don’t get you anything, but it is fun to see the breakdown of how everything went.

Minimalist - Stats Screen