I’ve made yet another major change to MUA. Ok, it wasn’t THAT major, but it did require me to re-do all the demos. It came about as I was reading some things in the python-ogre wiki and saw some code similar to (but better than) mine. It elegantly solved some of the icky things I was doing by using Singletons, a concept I hadn’t fully understood until I delved into it for this. They are actually very simple, and can be useful when applied correctly. I also had a ‘duh’ moment when I saw some code and realized I should have pause/unpause functionality in addition to activate and deactivate. I’m aware this means little to all of you since the MUA code isn’t released yet, but just smile and nod like you always do. Yes, that’s the way.
I’ve also completely re-written the 2 player pong. It has been cleaned up quite a bit, currently sitting at 187 lines of code, 63 lines of comments, and 53 lines of doc strings as per pycount’s analysis. I’ll probably tweak it a bit and change up the graphics, but it shouldn’t change much now, unless I massacre the way MUA works again.
Next on the list is probably finishing MUA Space, the MUA version of my LD 11 entry. Also up and coming are 4 player pong, networked pong, mmo MUA Space, finishing our rampart clone, and something with the destructible terrain trajectory game I created for pyday 2. If any of these interest you, particularly the last one, drop me a line. I’d much rather have some team mates, and some other eyes on MUA will help tremendously.


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