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Sprial - A fractal flame by Keeyai

A MUA Update

June 25th, 2008 · No Comments

I’ve made yet another major change to MUA. Ok, it wasn’t THAT major, but it did require me to re-do all the demos. It came about as I was reading some things in the python-ogre wiki and saw some code similar to (but better than) mine. It elegantly solved some of the icky things I [...]

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Tags: Software

MUA Space = Minimalist 2.0

June 8th, 2008 · No Comments

I’ve taken my ludum dare entry, minimalist, and ported it to the MUA Framework, as was the plan. The port isn’t finished yet, but the game is sooo much cleaner using MUA, and much much faster too. I’ve implemented chaining already, which didn’t make it into the LD final version. Before you could only make [...]

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MUA Drawing

May 1st, 2008 · No Comments

I know I just posted, but this has been a big deal for me for a while, and I really wanted to get it out here. MUA now officially has openGL drawing functions. I know, I know, this is the simplest thing you can possible do in openGL, but until today I had no idea [...]

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MUA + Pyglet + Rabbyt

May 1st, 2008 · No Comments

I have finally converted the MUA 2D View to pyglet from pygame. I was on the fence for a while, balancing pyglets openGL and multiple windows against pygames draw functions and stability, but I finally got into pyglet today and have a working, if incomplete, 2D View class for MUA. I still have to roll [...]

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Tags: Software

Post Pyweek

April 6th, 2008 · No Comments

Well, pyweek is over, and I think it went very well. I’m very happy with Office Space 5000. It certainly can be made a little better, but I think it is pretty good for a week’s work. We shall see what the others vote…
You can check out the Office Space 5000 page Here
Expect a post-mortum [...]

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Tags: Software