I know I just posted, but this has been a big deal for me for a while, and I really wanted to get it out here. MUA now officially has openGL drawing functions. I know, I know, this is the simplest thing you can possible do in openGL, but until today I had no idea [...]
MUA Drawing
May 1st, 2008 · No Comments
Tags: Software
Time Lapse
April 17th, 2008 · 4 Comments
While I was finishing up my countdown/reminder software today, I got distracted and decided to write a time lapse webcam program that streams online. For demo purposes I stuck in a page about the weather and have it pointing out my window, but it will work for anything. Right now it is updating the ’stream’ [...]
Tags: Software
Post Pyweek
April 6th, 2008 · No Comments
Well, pyweek is over, and I think it went very well. I’m very happy with Office Space 5000. It certainly can be made a little better, but I think it is pretty good for a week’s work. We shall see what the others vote…
You can check out the Office Space 5000 page Here
Expect a post-mortum [...]
Tags: Software
Game Dev Competitions
March 4th, 2008 · No Comments
Where does the time go? For the last few years I’ve wanted to get into some of the little game development competitions online like pyweek and ludumdare, but I’ve never really been qualified. I’m not qualified now, but I’m tired of procrastinating, and I planned to scrape a team together and at least attempt to [...]
Tags: Software
Flame V1.1.0
February 28th, 2008 · No Comments
I released Flame Version 1.1.0 today. It has lots of bug fixes, mostly for major oversights I didn’t account for in directory structures and obscure and unnecessary Wix rules. I’m working on code to generate .wxs files that work with Wix V3, but it was taking me too long and I wanted to get these [...]
Tags: Software