Tag Archives: up

Up!

I’m finally finished! And with 1 hour and 11 minutes left for packaging. Here it is: Up!

Up! is a rampart-like game where you have 3 phases – first you build your tower, then you get cannons based on your tower’s height, then you use those cannons to try to take out the enemy tower. Each turn gives you less and less time to build until finally someone is the winner!

Source Link: http://keeyai.com/files/up.zip
Windows Exe: http://keeyai.com/files/up_exe.zip
Executables to come!

A Screenshot!
A screenshot from Up!

Mo’ Progress

9 Hours and 45 Minutes left. I just finished the music and got it working in game, making this my first LD entry with sound of any kind. The song is crap, but hey, I’m still proud of it. I did it all on my guitar (even the ‘drum’ parts) using audacity. The three phases are in, although there is no AI and the cannons don’t actually fire. The turns are still set on very short for debugging, but it does cycle all the way through. There are still some bugs to fix, and the AI to create. If I finish all that, I’ll put in sound effects.

Progress, Finally

Ok, the last two hours have been fairly productive. My game, which I’m calling ‘Up!’, is a rampart-like game where you build a tower, put cannons on it, and try to bring down the enemy tower. I just finished the build phase. I have 2 more phases plus the AI to go. I’m a little worried, but I think it might be doable. Unfortunately, if any of the phases aren’t finished, the whole game will be unplayable. Need to pick better game designs in the future.

[youtube: http://www.youtube.com/watch?v=WUO-cH72x0k]
Building A Tower

[youtube: http://www.youtube.com/watch?v=fadZK8KfZAY]
Tipping a Tower Over